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Common Issues

Currently only support PCM 16-bit mono audio at 16kHz.
If the avatar animation drive data is abnormal after passing in audio, the fallback playback strategy will be triggered:
  • Audio plays normally
  • Animation plays idle breathing state / Animation stops

Performance Issues

Our avatar models don’t use the concept of resolution.We can reconstruct 4K resolution 3D avatar models, but this depends on the model’s point count.Fewer points result in less detail restoration, but all models can be rendered to the corresponding resolution on the client side.Metrics such as PSNR and LPIPS are typically used to measure the quality of detail restoration.
For point cloud, the model size grows linearly with the point counts.For example:
  • 75K points: 5.4MB
  • 150K points: 10.7MB
Not currently supported. Developers need to implement their own strategy for switching between different models based on device performance.