Common Issues
Supported Audio Format
Supported Audio Format
Currently only support PCM 16-bit mono audio at 16kHz.
Avatar Playback Fallback Strategy
Avatar Playback Fallback Strategy
If the avatar animation drive data is abnormal after passing in audio, the fallback playback strategy will be triggered:
- Audio plays normally
- Animation plays idle breathing state / Animation stops
Performance Issues
Avatar Rendering Resolution Support
Avatar Rendering Resolution Support
Our avatar models don’t use the concept of resolution.We can reconstruct 4K resolution 3D avatar models, but this depends on the model’s point count.Fewer points result in less detail restoration, but all models can be rendered to the corresponding resolution on the client side.Metrics such as PSNR and LPIPS are typically used to measure the quality of detail restoration.
Model Size for Different Point Counts
Model Size for Different Point Counts
For point cloud, the model size grows linearly with the point counts.For example:
- 75K points: 5.4MB
- 150K points: 10.7MB
Can the SDK dynamically switch between different models based on device performance?
Can the SDK dynamically switch between different models based on device performance?
Not currently supported. Developers need to implement their own strategy for switching between different models based on device performance.

